'Declaration Public Function ConvertToMesh( _ Optional ByVal deviation As Double, _ Optional ByVal angle As Double, _ Optional ByVal meshNature As Mesh.natureType, _ Optional ByVal weldNow As Boolean _ ) As Mesh
public Mesh ConvertToMesh( double deviation, double angle, Mesh.natureType meshNature, bool weldNow )
Parameters
- deviation
- The maximum deviation, zero for current tessellation.
- angle
- The maximum angular deflection, ignored when zero.
- meshNature
- The desired Mesh nature
- weldNow
- If true, the resulting meshes are welded immediately.
Return Value
The resulting Mesh object.