Eyeshot 11 WPF API Reference
WPF Assembly / devDept.Eyeshot.Triangulation Namespace
Inheritance Hierarchy
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    devDept.Eyeshot.Triangulation Namespace
    In This Topic
    Provides classes for points and contours triangulation.
    Classes
     ClassDescription
    Class Surface reconstruction based on the Ball-Pivoting method. Designed to work on 100k triangles at time.
    ClassUtility class for creating a polygonal surface representation of an isosurface of a 3D scalar field.

    There are many applications for this type of technique, two very common ones are:

    • Reconstruction of a surface from medical volumetric datasets. For example MRI scans result in a 3d volume of samples at the vertices of a regular 3D mesh.
    • Creating a 3D contour of a mathematical scalar field. In this case the function is known everywhere but is sampled at the vertices of a regular 3D grid.
    Class Utility class for creating a polygonal representation of an isocurve of a 2D scalar field.
    Class Class that holds data for volume rendering pictures.
    Delegates
     DelegateDescription
    Delegate The function used by the marching squares algorithm to evaluate the 2D scalar field.
    Delegate The function used by the marching cube algorithm to evaluate the 3D scalar field.
    Enumerations
     EnumerationDescription
    Enumeration Mesh smoothing type.
    See Also

    Reference

    WPF Assembly