Environment.FindClosestVertex (Point, Double, Type, Point3D) Method

Looks for the model vertex whose 2D screen projection is closer to the mouse cursor skipping entities different from entType.
Public Function FindClosestVertex( _ 
ByVal mousePos As Point, _ 
ByVal maxDistance As Double, _ 
ByVal entType As Type, _ 
ByRef closest As Point3D
) As Integer
This language is not supported or no code example is available.
public int FindClosestVertex( 
Point mousePos
double maxDistance
Type entType
out Point3D closest 
)
This language is not supported or no code example is available.

Parameters

mousePos
Point

Mouse position (zero on top)

maxDistance
double

Limit the search to points at this distance in pixels from mouse cursor position

entType
Type

The type of entities to process

closest
Point3D

The closest vertex as a 3D point

Return Value

int

The entity index if the closest vertex is nearer than maxDistance and the entity type is entType, -1 otherwise.

Remarks
 
The returned entity index refers to the Entities if there is no current BlockReference, else it refers to the Block.Entities of the Block referred by the EntityList.CurrentBlockReference. Also, the closest point is in the coordinate space of the EntityList.CurrentBlockReference so, if there is a current BlockReference, to get the 3D world coordinates of the closest point you need to transform it by the EntityList.CurrentTransformation.

.NET Framework

Supported in: 4.5, 4.6, 4.7

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Definition