Environment.FindClosestVertex (Point, Double, Int32) Method

Looks for the model vertex whose 2D screen projection is closer to the mouse cursor.
Public Function FindClosestVertex( _ 
ByVal mousePos As Point, _ 
ByVal maxDistance As Double, _ 
ByRef closestIndex As Integer
) As Integer
This language is not supported or no code example is available.
public int FindClosestVertex( 
Point mousePos
double maxDistance
out int closestIndex 
)
This language is not supported or no code example is available.

Parameters

mousePos
Point

Mouse position (zero on top)

maxDistance
double

Limit the search to points at this distance in pixels from mouse cursor position

closestIndex
int

The closest vertex index

Return Value

int

The entity index if the closest vertex is nearer than maxDistance, -1 otherwise.

Remarks
 
The returned entity index refers to the Entities if there is no current BlockReference, else it refers to the Block.Entities of the Block referred by the EntityList.CurrentBlockReference. Also, the closestIndex point is in the coordinate space of the EntityList.CurrentBlockReference so, if there is a current BlockReference, to get the 3D world coordinates of the closestIndex point you need to transform it by the EntityList.CurrentTransformation.

.NET Framework

Supported in: 4.5, 4.6, 4.7

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Definition