Environment.SetView (Vector3D, Vector3D, Boolean, Boolean, Int32, Boolean) Method
Parameters
- direction
- Vector3D
The new camera direction.
- upVector
- Vector3D
The camera up vector
- fit
- bool
if true fits the scene in the viewport
- animate
- bool
If true performs an animation when changing the view
- margin
- int
Pixels margin from the border, if fit is true
- selectedOnly
- bool
If fit is true, fits only the selected entities
The orientation of the camera is performed with an animation if AnimateCamera is true. The direction points outside the screen, so the Camera is actually looking in the opposite direction.