LinearMotion Class
Name | Description | |
---|---|---|
LinearMotion(LinearMotion) | ||
LinearMotion(Point3D, Point3D, motionType, float, float, string) | Standard constructor. |
Name | Description | |
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Code | Gets or sets G code. (inherited from Motion). | |
CodeLine | Gets or sets code line. (inherited from Motion). | |
Feed | Get or sets feed rate. (inherited from Motion). | |
From | Gets or sets current 3D point. | |
Speed | Gets or sets spindle speed. (inherited from Motion). | |
To | Gets or sets next 3D point. |
Name | Description | |
---|---|---|
Clone() | Creates a deep copy of this linear motion. | |
Equals(Object) | Determines whether the specified object is equal to the current object. (inherited from Object). | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (inherited from Object). | |
GetHashCode | Serves as the default hash function. (inherited from Object). | |
GetType | Gets the Type of the current instance. (inherited from Object). | |
MemberwiseClone | Creates a shallow copy of the current Object. (inherited from Object). | |
ToString() | Returns a string that represents the current object. |
devDept.Eyeshot.Entities.Toolpath.LinearMotion