ReadFileAsyncWithBlocksAndLayers.AddToScene (Environment, String) Method

Adds the entities loaded from the file to the scene.
Public Overrides Sub AddToScene( _ 
ByVal environment As Environment, _ 
ByVal layerName As String
)
This language is not supported or no code example is available.
public override void AddToScene( 
Environment environment
string layerName 
)
This language is not supported or no code example is available.

Parameters

environment
Environment

The Viewport used to add entities

layerName
string

The destination layer name

.NET Framework

Supported in: 4.5, 4.6, 4.7

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Definition