ReadFileAsyncWithBlocksAndLayers.AddToScene (Environment, RegenOptions, Boolean, String) Method
Public Overrides Sub AddToScene( _
ByVal environment As Environment, _
Optional ByVal ro As RegenOptions = null, _
Optional ByVal removeJittering As Boolean = false, _
Optional ByVal blockName As String = null _
)
This language is not supported or no code example is available.
public override void AddToScene(
Environment environment,
RegenOptions ro = null,
bool removeJittering = false,
string blockName = null
)
This language is not supported or no code example is available.
Parameters
- environment
- Environment
The Environment control used to add entities, layers and blocks.
- ro
- RegenOptions
Asynchronous regeneration options
- removeJittering
- bool
When true, it put the entities loaded from the file into a block, add a BlockReference that refers to that block and call the Environment.RemoveJittering method.
- blockName
- string
The name of the block that will contain the selected entities. Can be null/Nothing.