ReadFileAsyncWithDrawings.AddToScene (Environment, String) Method

Adds entities and materials, read from the Eyeshot file, to the Viewport.
Public Overrides Sub AddToScene( _ 
ByVal environment As Environment, _ 
ByVal layerName As String
)
This language is not supported or no code example is available.
public override void AddToScene( 
Environment environment
string layerName 
)
This language is not supported or no code example is available.

Parameters

environment
Environment

The Viewport used to add entities and materials

layerName
string

The destination layer name

.NET Framework

Supported in: 4.5, 4.6, 4.7

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Definition