Region.RevolveAsMesh<T> (Double, Double, Vector3D, Point3D, Int32, Double, natureType) Method
Public Function RevolveAsMesh(Of _
T As {Mesh, New})( _
ByVal startAngle As Double, _
ByVal deltaAngle As Double, _
ByVal axis As Vector3D, _
ByVal center As Point3D, _
ByVal slices As Integer, _
ByVal tolerance As Double, _
ByVal meshNature As natureType _
) As T
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Type Parameters
- T
Parameters
- startAngle
- double
Revolution start angle in radians
- deltaAngle
- double
Revolution delta angle in radians
- axis
- Vector3D
Axis direction
- center
- Point3D
Axis start point
- slices
- int
Number of slices generated. This value can be also found using Utility.NumberOfSegments
- tolerance
- double
The regeneration tolerance
- meshNature
- natureType
Entity region needs to be converted to Mesh, this is the natureType of the new Mesh object
Return Value
TThe resulting Mesh object.