Region.RevolveAsMesh<T> (Double, Double, Vector3D, Point3D, Int32, Double, natureType) Method

Revolves this region around an axis.
Public Function RevolveAsMesh(Of  _ 
T As {Mesh, New})( _ 
ByVal startAngle As Double, _ 
ByVal deltaAngle As Double, _ 
ByVal axis As Vector3D, _ 
ByVal center As Point3D, _ 
ByVal slices As Integer, _ 
ByVal tolerance As Double, _ 
ByVal meshNature As natureType
) As T
This language is not supported or no code example is available.
public T RevolveAsMesh<T>( 
double startAngle
double deltaAngle
Vector3D axis
Point3D center
int slices
double tolerance
natureType meshNature 

where T : Mesh, new()
This language is not supported or no code example is available.

Type Parameters

T

Parameters

startAngle
double

Revolution start angle in radians

deltaAngle
double

Revolution delta angle in radians

axis
Vector3D

Axis direction

center
Point3D

Axis start point

slices
int

Number of slices generated. This value can be also found using Utility.NumberOfSegments

tolerance
double

The regeneration tolerance

meshNature
natureType

Entity region needs to be converted to Mesh, this is the natureType of the new Mesh object

Return Value

T

The resulting Mesh object.

.NET Framework

Supported in: 4.5, 4.6, 4.7

In this article

Definition