Mesh.ApplyTextureMapping (TextureMappingData) Method

Maps the specified material to this mesh using a custom bounding box. Before using this method you need to define a material and add it to the Model.Materials collection.
Public Sub ApplyTextureMapping( _ 
ByVal mapping As TextureMappingData
)
This language is not supported or no code example is available.
public void ApplyTextureMapping( 
TextureMappingData mapping 
)
This language is not supported or no code example is available.

Parameters

mapping
TextureMappingData

Remarks
 

The mesh nature is set to RichPlain or RichSmooth from this command.

You may need to call viewport.Entities.Regen() to see the effect of this command.

.NET Framework

Supported in: 4.5, 4.6, 4.7

In this article

Definition