Mesh.ApplyTextureMapping (textureMappingType, Double, Double, Point3D, Point3D, Transformation) Method
Public Sub ApplyTextureMapping( _
ByVal mappingMode As textureMappingType, _
ByVal scaleX As Double, _
ByVal scaleY As Double, _
ByVal boxMin As Point3D, _
ByVal boxMax As Point3D, _
ByVal transformation As Transformation _
)
This language is not supported or no code example is available.
Parameters
- mappingMode
- textureMappingType
Indicates the way Material texture is wrapped on the object
- scaleX
- double
Material texture scale along the X axis
- scaleY
- double
Material texture scale along the Y axis
- boxMin
- Point3D
Bounding box min point
- boxMax
- Point3D
Bounding box max point
- transformation
- Transformation
Transformation to apply to the mapping
The mesh nature is set to RichPlain or RichSmooth from this command.
You may need to call viewport.Entities.Regen() to see the effect of this command.