Brep.ConvertToMesh Method
Public Function ConvertToMesh( _
Optional ByVal deviation As Double = 0, _
Optional ByVal angle As Double = 0, _
Optional ByVal meshNature As natureType = Mesh.natureType.Smooth, _
Optional ByVal weldNow As Boolean = true, _
Optional ByVal materials As MaterialKeyedCollection = null, _
Optional ByVal blockUnits As linearUnitsType = linearUnitsType.Unitless _
) As Mesh
This language is not supported or no code example is available.
public Mesh ConvertToMesh(
double deviation = 0,
double angle = 0,
natureType meshNature = Mesh.natureType.Smooth,
bool weldNow = true,
MaterialKeyedCollection materials = null,
linearUnitsType blockUnits = linearUnitsType.Unitless
)
This language is not supported or no code example is available.
Parameters
- deviation
- double
The maximum deviation, zero for current tessellation.
- angle
- double
The maximum angular deflection, ignored when zero.
- meshNature
- natureType
The desired Mesh nature
- weldNow
- bool
If true, the resulting meshes are welded immediately.
- materials
- MaterialKeyedCollection
The materials collection
- blockUnits
- linearUnitsType
The enclosing block's units
Return Value
MeshThe resulting Mesh object.