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Name
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Description
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AddToDrawings(Drawings)
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Adds sheets, blocks, layers, text styles, line types read from the file to the drawings control.
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AddToScene(Environment, RegenOptions, bool, string)
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Adds to the Environment control the entities loaded from the file, along with the other master collections.
Items contained previously in the Environment are merged, except the root block that is replaced with the one loaded from the file, if it exists.
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AddToScene(Environment, bool, RegenOptions)
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Adds to the Environment control the entities loaded from the file, along with the other master collections.
Items contained previously in the Environment are merged.
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AddToScene(Environment, int)
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Adds entities and materials, read from the Eyeshot file, to the Viewport.
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AddToScene(Environment, int, Color)
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Adds entities and materials, read from the Eyeshot file, to the Viewport.
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AddToScene(Environment, string)
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Adds entities and materials, read from the Eyeshot file, to the Viewport.
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AddToSceneAsSingleObject(Environment, string, int)
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Adds entities and materials, read from the Eyeshot file, to the Viewport putting the entities inside a Block and creating a BlockReference referring to it.
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AddToSceneAsSingleObject(Environment, string, int, Color)
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Adds entities and materials, read from the Eyeshot file, to the Viewport putting the entities inside a Block and creating a BlockReference referring to it.
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Cancelled(BackgroundWorker, DoWorkEventArgs)
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Checks if the user has requested cancellation of the background operation.
(inherited from WorkUnit).
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CloseStream()
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Closes the stream. Must be called by all derived classes.
(inherited from ReadFileAsync).
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DoWork(BackgroundWorker, DoWorkEventArgs)
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Does the actual work allowing progress bar update and cancellation.
(inherited from ReadFileAsync).
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Equals(Object)
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Determines whether the specified object is equal to the current object.
(inherited from Object).
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FillAllCollectionsData(Environment)
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FillAllDrawingsCollectionsData(Drawings)
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Automatically merges all the drawings collections with existing ones.
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FillBlocks(Environment, bool, RegenOptions)
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Automatically merges block definitions with existing ones.
(inherited from ReadFileAsyncWithBlocks).
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FillDrawingsBlocks(Drawings)
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Automatically merges drawings blocks with existing ones.
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FillDrawingsLayers(Drawings)
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Automatically merges drawings layers with existing ones.
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FillDrawingsLineTypes(Drawings)
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Automatically merges drawings line types with existing ones.
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FillDrawingsSheets(Drawings)
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Automatically merges sheets with existing ones.
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FillDrawingsTextStyles(Drawings)
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Automatically merges drawings text styles with existing ones.
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FillLayers(Environment)
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Automatically merges layers with existing ones.
(inherited from ReadFileAsyncWithBlocksAndLayers).
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FillLineTypes(Environment)
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Automatically merges line types with existing ones.
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FillTextStyles(Environment)
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Automatically merges text styles with existing ones.
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Finalize
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Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(inherited from Object).
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GetHashCode
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Serves as the default hash function.
(inherited from Object).
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GetType
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Gets the Type of the current instance.
(inherited from Object).
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MemberwiseClone
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Creates a shallow copy of the current Object.
(inherited from Object).
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ResetProgressParallel(int)
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Resets the progress bar for a parallel loop.
(inherited from WorkUnit).
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RotateEverythingAroundX(double)
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Rotates geometry around world X axis. If the file was created in a system that orients with Y Axis Up, the models would by default be brought into Eyeshot (a Z axis up system) with a flipped coordinate system. This method is designed to fix the problem.
(inherited from ReadFileAsyncWithBlocks).
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StartContinuousAnimation(string, BackgroundWorker)
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Start the animation for the continuous progress bar.
(inherited from WorkUnit).
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StopContinuousAnimation(BackgroundWorker)
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Stop the animation for the continuous progress bar.
(inherited from WorkUnit).
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ToString
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Returns a string that represents the current object.
(inherited from Object).
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UpdateProgress(double, double, string, BackgroundWorker, bool)
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Updates the progress bar value.
(inherited from WorkUnit).
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UpdateProgress(int, int, string, BackgroundWorker, bool)
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Updates the progress bar value.
(inherited from WorkUnit).
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UpdateProgressAndCheckCancelled(int, int, string, BackgroundWorker, DoWorkEventArgs, bool)
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Updates the progress bar value and checks if the worker thread has been canceled.
(inherited from WorkUnit).
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UpdateProgressAndCheckCancelledParallel(int, string, BackgroundWorker, DoWorkEventArgs)
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Updates the progress bar value and checks if the worker thread has been canceled, for a parallel loop.
(inherited from WorkUnit).
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UpdateProgressParallel(double, string, BackgroundWorker)
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Updates the progress bar value for a parallel loop.
(inherited from WorkUnit).
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UpdateProgressTo100(string, BackgroundWorker)
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Set the progress bar to 100% and forces screen update.
(inherited from WorkUnit).
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WorkCancelled(Environment)
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Called when the work is cancelled.
(inherited from ReadFileAsync).
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WorkCompleted(Environment)
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Called when the work has completed. In the case you are modeling something, the environment parameter allows you to easily add the model to the entities collection.
(inherited from WorkUnit).
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WorkFailed(Environment)
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Called when the work has failed.
(inherited from WorkUnit).
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