Solid.RevolveAdd (Region, Double, Double, Vector3D, Point3D, Int32, Double, out Solid()) Method

Modifies current solid revolving a Region around an axis and adding.
Public Function RevolveAdd( _ 
ByVal region As Region, _ 
ByVal startAngle As Double, _ 
ByVal deltaAngle As Double, _ 
ByVal axis As Vector3D, _ 
ByVal center As Point3D, _ 
ByVal slices As Integer, _ 
ByVal tolerance As Double, _ 
ByRef leftOvers As Solid() _ 
) As Boolean
This language is not supported or no code example is available.
public bool RevolveAdd( 
Region region
double startAngle
double deltaAngle
Vector3D axis
Point3D center
int slices
double tolerance
out Solid[] leftOvers 
)
This language is not supported or no code example is available.

Parameters

region
Region

The Region to revolve

startAngle
double

Revolution start angle in radians

deltaAngle
double

Revolution delta angle in radians

axis
Vector3D

Axis direction

center
Point3D

Axis start point

slices
int

Number of slices generated. This value can be also found using Utility.NumberOfSegments

tolerance
double

Entity region needs to be converted to Solid, this is the conversion tolerance

leftOvers
Solid[]

The other solids that may result from the add operation

Return Value

bool

True if the operation is successful, false otherwise.

.NET Framework

Supported in: 4.5, 4.6, 4.7

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Definition