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Name
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Description
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Cancelled(BackgroundWorker, DoWorkEventArgs)
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Checks if the user has requested cancellation of the background operation.
(inherited from WorkUnit).
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CloseStream()
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(inherited from WriteFileAsync).
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ComputeBoundingBox(out Point3D, out Point3D)
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Compute scene extents.
(inherited from WriteFileAsync).
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DoWork(BackgroundWorker, DoWorkEventArgs)
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Does the actual work allowing progress bar update and cancellation.
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Equals(Object)
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Determines whether the specified object is equal to the current object.
(inherited from Object).
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Finalize
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Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(inherited from Object).
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GetEntities()
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For internal use only.
(inherited from WriteFileAsync).
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GetHashCode
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Serves as the default hash function.
(inherited from Object).
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GetType
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Gets the Type of the current instance.
(inherited from Object).
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InitLayers(LayerKeyedCollection)
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Initializes the layers collection with only the exportable ones.
(inherited from WriteFileAsync).
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MemberwiseClone
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Creates a shallow copy of the current Object.
(inherited from Object).
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RemoveInvalidChars(string)
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Removes forbidden chars from a string representing a file path.
(inherited from WriteFileAsync).
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ResetProgressParallel(int)
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Resets the progress bar for a parallel loop.
(inherited from WorkUnit).
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SetWriter(IDisposable)
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(inherited from WriteFileAsync).
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StartContinuousAnimation(string, BackgroundWorker, params string[])
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Start the animation for the continuous progress bar.
(inherited from WorkUnit).
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StopContinuousAnimation(BackgroundWorker)
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Stop the animation for the continuous progress bar.
(inherited from WorkUnit).
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SynchronizeAttributeReference(BlockKeyedCollection, IList<Entity>)
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Helper method to synchronize all the attribute reference before writing the file.
(inherited from WriteFileAsync).
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SynchronizeAttributeReference(Environment)
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Helper method to synchronize all the attribute reference before writing the file.
(inherited from WriteFileAsync).
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ToString
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Returns a string that represents the current object.
(inherited from Object).
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UpdateProgress(double, double, string, BackgroundWorker, bool, params string[])
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Updates the progress bar value.
(inherited from WorkUnit).
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UpdateProgress(int, int, string, BackgroundWorker, bool, params string[])
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Updates the progress bar value.
(inherited from WorkUnit).
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UpdateProgressAndCheckCancelled(int, int, string, BackgroundWorker, DoWorkEventArgs, bool, params string[])
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Updates the progress bar value and checks if the worker thread has been canceled.
(inherited from WorkUnit).
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UpdateProgressAndCheckCancelledParallel(int, string, BackgroundWorker, DoWorkEventArgs, params string[])
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Updates the progress bar value and checks if the worker thread has been canceled, for a parallel loop.
(inherited from WorkUnit).
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UpdateProgressParallel(double, string, BackgroundWorker, params string[])
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Updates the progress bar value for a parallel loop.
(inherited from WorkUnit).
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UpdateProgressTo100(string, BackgroundWorker, params string[])
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Set the progress bar to 100% and forces screen update.
(inherited from WorkUnit).
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WorkCancelled(Environment)
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Called when the work is cancelled.
(inherited from WriteFileAsync).
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WorkCompleted(Environment)
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Called when the work has completed. In the case you are modeling something, the environment parameter allows you to easily add the model to the entities collection.
(inherited from WorkUnit).
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WorkFailed(Environment)
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Called when the work has failed.
(inherited from WorkUnit).
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