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Name
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Description
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CalcPrincipal(double, double, double, double, double, double, out double, out double[])
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Computes VonMises and principal stresses.
(inherited from Element).
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CalcPrincipal(double[], out double, out double[])
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Computes VonMises and principal stresses.
(inherited from Element).
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CalcStiffness(Point3D[], int)
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Computes element's stiffness matrix.
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CalcStress(Point3D[], int, int[], bool)
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Computes element's stresses.
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CalcTemp(int, Point3D[])
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Computes element's load derived from thermal expansion.
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Clone()
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Creates a deep copy of this element.
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ComputeCartesianStressAtSamplingPoint(int, Point3D[])
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(inherited from Element).
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ComputeTemp(double[], double[], int, double[,], double)
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(inherited from Element3D).
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ComputeThermalLoading(int, bool, double[,], double[])
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(inherited from Element3D).
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ConvertToSurrogate()
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Draw(RenderContextBase, Vector3D, Color, Point3D[], double)
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Draw(RenderContextBase, Vector3D, Point3D[], double)
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DrawFace3(RenderContextBase, Color, int, Point3D[], double)
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(inherited from Element).
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DrawFace3(RenderContextBase, int, Point3D[], double)
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(inherited from Element).
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DrawFace3(RenderContextBase, int, Point3D[], double, double, double, bool, Color[])
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(inherited from Element).
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DrawFace4(RenderContextBase, Color, int, Point3D[], double)
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(inherited from Element).
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DrawFace4(RenderContextBase, int, Point3D[], double)
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(inherited from Element).
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DrawFace4(RenderContextBase, int, Point3D[], double, double, double, bool, Color[])
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(inherited from Element).
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DrawFace6(RenderContextBase, Color, int, Point3D[], double)
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(inherited from Element).
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DrawFace6(RenderContextBase, int, Point3D[], double)
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(inherited from Element).
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DrawFace6(RenderContextBase, int, Point3D[], double, double, double, bool, Color[])
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(inherited from Element).
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DrawFace8(RenderContextBase, Color, int, Point3D[], double)
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(inherited from Element).
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DrawFace8(RenderContextBase, int, Point3D[], double)
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(inherited from Element).
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DrawFace8(RenderContextBase, int, Point3D[], double, double, double, bool, Color[])
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(inherited from Element).
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DrawFaceElement3(RenderContextBase, int, Point3D[], double, double, double, bool, Color[])
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(inherited from Element).
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DrawFaceElement4(RenderContextBase, int, Point3D[], double, double, double, bool, Color[])
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(inherited from Element).
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DrawFaceElement6(RenderContextBase, int, Point3D[], double, double, double, bool, Color[])
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(inherited from Element).
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DrawWithSharpColor(RenderContextBase, Vector3D, Point3D[], double, double, double, Color[])
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DrawWithSharpColorElement(RenderContextBase, Vector3D, Point3D[], double, double, double, Color[])
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DrawWithSmoothColor(RenderContextBase, Vector3D, Point3D[], double, double, double, Color[])
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DrawWithSmoothColorElement(RenderContextBase, Vector3D, Point3D[], double, double, double, Color[])
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Equals(Object)
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Determines whether the specified object is equal to the current object.
(inherited from Object).
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Finalize
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Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(inherited from Object).
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FixAllEdgeFace(int)
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Fixes all degrees of freedom of all the nodes of one edge (or face).
(inherited from Element3D).
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FixEdgeFace(int, bool, bool, bool)
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Fixes the desired degrees of freedom of all the nodes of one edge (or face).
(inherited from Element3D).
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GaussQuadrature(out double[], out double[])
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(inherited from Element).
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GetFace3(int, int, Point3D[], double, List<Point3D>)
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(inherited from Element).
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GetFace4(int, int, Point3D[], double, List<Point3D>)
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(inherited from Element).
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GetFace6(int, int, Point3D[], double, List<Point3D>)
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(inherited from Element).
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GetFace8(int, int, Point3D[], double, List<Point3D>)
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(inherited from Element).
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GetHashCode
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Serves as the default hash function.
(inherited from Object).
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GetTriangles(int, Point3D[], double, List<Point3D>)
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(inherited from Element).
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GetType
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Gets the Type of the current instance.
(inherited from Object).
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Jacob3(int, int, Point3D[], double[], double[,], out double, double[,], double[,])
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CALCULATES COORDINATES OF GAUSS POINTS AND THE JACOBIAN MATRIX AND ITS DETERMINANT AND THE INVERSE FOR 3D ELEMENTS
(inherited from Element3D).
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MemberwiseClone
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Creates a shallow copy of the current Object.
(inherited from Object).
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Refine(int, int, int, FemMesh)
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Refine the Element objects.
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SetPressure(int, Vector3D, Point3D[])
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Loads an edge or a face of the element given a pressure vector.
(inherited from Element).
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SetPressure(int, double, Point3D[])
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Loads an edge or a face of the element with a perpendicular pressure of the given magnitude.
(inherited from Element).
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SetRestraintEdgeFace(int, bool, bool, bool, double, double, double)
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Sets a fixed displacement on all the nodes of one edge (or face).
(inherited from Element3D).
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SetRestraintEdgeFaceInX(int, double)
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Sets a fixed displacement along the X degree of freedom on all the nodes of one edge (or face).
(inherited from Element3D).
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SetRestraintEdgeFaceInY(int, double)
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Sets a fixed displacement along the Y degree of freedom on all the nodes of one edge (or face).
(inherited from Element3D).
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SetRestraintEdgeFaceInZ(int, double)
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Sets a fixed displacement along the Z degree of freedom on all the nodes of one edge (or face).
(inherited from Element3D).
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SliceElementWithPlane(bool, Plane, Point3D[], Size3D, Legend)
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StiffnessComputation(int, double[,], double)
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(inherited from Element3D).
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ToString()
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Returns a string that represents the current object.
(inherited from Element).
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TotalUpTheStresses(double[,], int[], Point3D[])
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(inherited from Element3D).
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UpdateVonMisesAndPrincipals()
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Updates the VonMises and Principal (P1, P2, P3) stresses using the Stress array as input.
(inherited from Element).
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WeightedAverage(double, double, double, double, double, double)
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Returns XC = (X2 + X4 + X6)/3
(inherited from Element).
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WeightedAverage(double, double, double, double, double, double, double, double)
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Returns XC = (X2 + X4 + X6 + X8)/2 - (X1 + X3 + X5 + X7)/4
(inherited from Element).
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