devDept.Eyeshot.Triangulation Namespace
Name | Description | |
---|---|---|
BallPivoting | Surface reconstruction based on the Ball-Pivoting method. Designed to work on 100k triangles at time. | |
Delaunay | Obsolete. Triangulation by Delaunay method. | |
EarClipping | Obsolete. 2D triangulation by Ear Clipping method. | |
MarchingCubes |
Utility class for creating a polygonal surface representation of an iso-surface of a 3D scalar field.
There are many applications for this type of technique, two very common ones are:
|
|
MarchingSquares | Utility class for creating a polygonal representation of an isocurve of a 2D scalar field. | |
Mesher |
Obsolete.
2D meshing. Mesher class is deprecated, please use UtilityEx.Triangulate method instead. |
|
PictureData<T> | Class that holds data for volume rendering pictures. | |
VolumeMesher | Unstructured tetrahedral mesher class definition. Generates tetrahedron meshes on 3D domains defined by boundary triangle meshes and possibly some embedded nodes, edges and faces. |
Name | Description | |
---|---|---|
ScalarField2D | The function used by the marching squares algorithm to evaluate the 2D scalar field. | |
ScalarField3D | The function used by the marching cube algorithm to evaluate the 3D scalar field. |
Name | Description | |
---|---|---|
mesherSmoothingType | Mesh smoothing type. |