Transformation.Rotation (Vector3D, Vector3D, Vector3D, Vector3D, Vector3D, Vector3D) Method
Creates a new transformation of rotation.
The frames should be right hand orthonormal frames (unit vectors with Z = X X
Y). The resulting rotation fixes the origin (0,0,0), maps initial X to final X,
initial Y to final Y, and initial Z to final Z.
This language is not supported or no code example is available.
This language is not supported or no code example is available.
Parameters
-
X0
-
Vector3D
First frame X axis
-
Y0
-
Vector3D
First frame Y axis
-
Z0
-
Vector3D
First frame Z axis
-
X1
-
Vector3D
Second frame X axis
-
Y1
-
Vector3D
Second frame Y axis
-
Z1
-
Vector3D
Second frame Z axis
.NET Framework
Supported in: 4.8