Transformation.Rotation (Vector3D, Vector3D, Vector3D, Vector3D, Vector3D, Vector3D) Method

Creates a new transformation of rotation.

The frames should be right hand orthonormal frames (unit vectors with Z = X X Y). The resulting rotation fixes the origin (0,0,0), maps initial X to final X, initial Y to final Y, and initial Z to final Z.

Public Sub Rotation( _ 
ByVal X0 As Vector3D, _ 
ByVal Y0 As Vector3D, _ 
ByVal Z0 As Vector3D, _ 
ByVal X1 As Vector3D, _ 
ByVal Y1 As Vector3D, _ 
ByVal Z1 As Vector3D
)
This language is not supported or no code example is available.
public void Rotation( 
Vector3D X0
Vector3D Y0
Vector3D Z0
Vector3D X1
Vector3D Y1
Vector3D Z1 
)
This language is not supported or no code example is available.

Parameters

X0
Vector3D

First frame X axis

Y0
Vector3D

First frame Y axis

Z0
Vector3D

First frame Z axis

X1
Vector3D

Second frame X axis

Y1
Vector3D

Second frame Y axis

Z1
Vector3D

Second frame Z axis

.NET Framework

Supported in: 4.8

In this article

Definition