Utility.TriangleTriangleIntersection (Point3D, Point3D, Point3D, Point3D, Point3D, Point3D, out Boolean) Method
Parameters
- p1
- Point3D
First point3D of triangle 1
- q1
- Point3D
Second point3D of triangle 1
- r1
- Point3D
Third point3D of triangle 1
- p2
- Point3D
First point3D of triangle 2
- q2
- Point3D
Second point3D of triangle 2
- r2
- Point3D
Third point3D of triangle 2
- touch
- bool
True when a vertex or edge of one triangle lies on the plane of other
Return Value
boolTrue if the Triangles intersects each other, false otherwise