Utility.InsideOrCrossingFrustumQuad Method
Checks whether the quad is inside or crossing the frustum defined by the given planes.
This language is not supported or no code example is available.
This language is not supported or no code example is available.
Parameters
-
pt1
-
Point3D
The first quad vertex
-
pt2
-
Point3D
The second quad vertex
-
pt3
-
Point3D
The third quad vertex
-
pt4
-
Point3D
The fourth quad vertex
-
frustum
-
PlaneEquation[]
The frustum planes equations
Return Value
bool
True if the quad is inside or is crossing the frustum.
.NET Framework
Supported in: 4.8