Utility.InvalidOGLPoint Method

Tells if the point has valid coordinates for the OpenGL flaot precision.
Public Shared Function InvalidOGLPoint( _ 
ByVal pt As Point3D
) As Boolean
This language is not supported or no code example is available.
public static bool InvalidOGLPoint( 
Point3D pt 
)
This language is not supported or no code example is available.

Parameters

pt
Point3D

The point

Return Value

bool

True if the point is within the OpenGL float precision, else otherwise.

.NET Framework

Supported in: 4.8

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Definition