Utility.InvalidOGLPoint Method
Tells if the point has valid coordinates for the OpenGL flaot precision.
Public Shared Function InvalidOGLPoint( _
ByVal pt As Point3D _
) As Boolean
This language is not supported or no code example is available.
This language is not supported or no code example is available.
Parameters
-
pt
-
Point3D
The point
Return Value
bool
True if the point is within the OpenGL float precision, else otherwise.
.NET Framework
Supported in: 4.8