Utility.Intersect3DLines Method
Traces two lines in 3D.
x0(s) = p0 + s * t0
x1(t) = p1 + t * t1
This language is not supported or no code example is available.
This language is not supported or no code example is available.
Parameters
-
p0
-
Point3D
Point on the first line
-
t0
-
Vector3D
First line direction
-
p1
-
Point3D
Point on the second line
-
t1
-
Vector3D
Second line direction
-
s
-
double
Value of s at the intersection
-
t
-
double
Value of t at the intersection
-
i
-
Point3D
Intersection point, x0(s) = i = x1(t)
Return Value
int
.NET Framework
Supported in: 4.8