'Declaration Public Function New( _ ByVal renderContext As RenderContextBase, _ ByVal bmp As Bitmap, _ ByVal minFunc As textureFilteringFunctionType, _ ByVal magFunc As textureFilteringFunctionType, _ ByVal anisotropicFiltering As Boolean, _ Optional ByVal repeatX As Boolean, _ Optional ByVal repeatY As Boolean _ )
public TextureD3D_2D( RenderContextBase renderContext, Bitmap bmp, textureFilteringFunctionType minFunc, textureFilteringFunctionType magFunc, bool anisotropicFiltering, bool repeatX, bool repeatY )
Parameters
- renderContext
- The render context
- bmp
- The image
- minFunc
- Minification function
- magFunc
- Magnification function
- anisotropicFiltering
- If true, enables anisotropic filtering for mipmapping
- repeatX
- If true, the texture is repeated in the X direction
- repeatY
- If true, the texture is repeated in the Y direction