Eyeshot 9.0 WinForms API Reference
TextureD3D_2D Constructor(RenderContextBase,Bitmap,textureFilteringFunctionType,textureFilteringFunctionType,Boolean,Boolean,Boolean)

WinForms Assembly > devDept.Graphics Namespace > TextureD3D_2D Class > TextureD3D_2D Constructor : TextureD3D_2D Constructor(RenderContextBase,Bitmap,textureFilteringFunctionType,textureFilteringFunctionType,Boolean,Boolean,Boolean)
The render context
The image
Minification function
Magnification function
If true, enables anisotropic filtering for mipmapping
If true, the texture is repeated in the X direction
If true, the texture is repeated in the Y direction
Creates a 2D texture.
Syntax
'Declaration
 
Public Function New( _
   ByVal renderContext As RenderContextBase, _
   ByVal bmp As Bitmap, _
   ByVal minFunc As textureFilteringFunctionType, _
   ByVal magFunc As textureFilteringFunctionType, _
   ByVal anisotropicFiltering As Boolean, _
   Optional ByVal repeatX As Boolean, _
   Optional ByVal repeatY As Boolean _
)

Parameters

renderContext
The render context
bmp
The image
minFunc
Minification function
magFunc
Magnification function
anisotropicFiltering
If true, enables anisotropic filtering for mipmapping
repeatX
If true, the texture is repeated in the X direction
repeatY
If true, the texture is repeated in the Y direction

Return Value

See Also

Reference

TextureD3D_2D Class
TextureD3D_2D Members
Overload List