Eyeshot 9.0 WinForms API Reference
WorldToScreen(Double,Double,Double) Method

WinForms Assembly > devDept.Eyeshot Namespace > ViewportLayout Class > WorldToScreen Method : WorldToScreen(Double,Double,Double) Method
3D point's x-coordinate
3D point's y-coordinate
3D point's z-coordinate
Maps world coordinates to screen coordinates.
Syntax
'Declaration
 
Public Overloads Function WorldToScreen( _
   ByVal x As Double, _
   ByVal y As Double, _
   ByVal z As Double _
) As Point3D
public Point3D WorldToScreen( 
   double x,
   double y,
   double z
)

Parameters

x
3D point's x-coordinate
y
3D point's y-coordinate
z
3D point's z-coordinate

Return Value

The associated projected screen point (zero on bottom).
Remarks
The z-component of the returned point is in the normalized device coordinate space [0,1]. A value outside the [0,1] range means that the point is outside the near-far clipping planes of the camera.
See Also

Reference

ViewportLayout Class
ViewportLayout Members
Overload List