Constructor.
Syntax
'Declaration
Public Function New( _
ByVal As ViewportLayout, _
ByVal As Viewport, _
ByVal As IList(Of T), _
ByVal mainScene As Boolean, _
ByVal As ViewportLayout.GfxAttributesWire, _
ByVal As ShaderParameters, _
ByVal As Transformation, _
ByVal As Integer, _
ByVal As ViewportLayout.DrawForSelectionEntityDelegate, _
Optional ByVal As Boolean, _
Optional ByVal As Boolean _
)
public ViewportLayout.DrawForSelectionParams<T>(
ViewportLayout ,
Viewport ,
IList<T> ,
bool mainScene,
ViewportLayout.GfxAttributesWire ,
ShaderParameters ,
Transformation ,
int ,
ViewportLayout.DrawForSelectionEntityDelegate ,
bool ,
bool
)
Parameters
- viewportLayout
-
- viewport
-
- entList
-
- mainScene
- attributes
-
- shaderParams
-
- blockRefTransform
-
- offset
-
- drawCallBack
-
- selectableOnly
-
- checkParent
- If true, checks that the entities are part of the current BlockReference
See Also