Eyeshot 9.0 WPF API Reference
RevolveAsSolid(Double,Double,Point3D,Point3D,Int32,Double) Method

WPF Assembly > devDept.Eyeshot.Entities Namespace > Region Class > RevolveAsSolid Method : RevolveAsSolid(Double,Double,Point3D,Point3D,Int32,Double) Method
Revolution start angle in radians
Revolution delta angle in radians
The axis start point
The axis end point
Number of slices generated. This value can be also found using %Utility.NumberOfSegments(double, double, double)%
The regeneration tolerance
Revolves a region around an axis.
Syntax
'Declaration
 
Public Overloads Function RevolveAsSolid( _
   ByVal startAngle As Double, _
   ByVal deltaAngle As Double, _
   ByVal axisStart As Point3D, _
   ByVal axisEnd As Point3D, _
   ByVal slices As Integer, _
   ByVal tolerance As Double _
) As Solid
public Solid RevolveAsSolid( 
   double startAngle,
   double deltaAngle,
   Point3D axisStart,
   Point3D axisEnd,
   int slices,
   double tolerance
)

Parameters

startAngle
Revolution start angle in radians
deltaAngle
Revolution delta angle in radians
axisStart
The axis start point
axisEnd
The axis end point
slices
Number of slices generated. This value can be also found using %Utility.NumberOfSegments(double, double, double)%
tolerance
The regeneration tolerance

Return Value

The resulting Solid object.
See Also

Reference

Region Class
Region Members
Overload List