Name | Description | |
---|---|---|
ApplyMaterial | Overloaded. Maps the specified material to this solid. Before using this method you need to define a material and add it to the devDept.Eyeshot.ViewportLayout.Materials collection. | |
ApplyTextureMapping | Overloaded. Maps the specified material to this solid. Before using this method you need to define a material and add it to the devDept.Eyeshot.ViewportLayout.Materials collection. | |
ClearFacesSelection | Overloaded. Clears the selectionFlag on the faces. | |
Clone | Overridden. Creates a deep copy of this solid. | |
Compile | Overridden. | |
CompileSelectedFace | ||
ConvertToMesh | Overloaded. Converts this solid into a mesh object. | |
CreateBox | Overloaded. Creates a Box primitive. | |
CreateCone | Overloaded. Creates a Cone primitive. | |
CreateCylinder | Overloaded. Creates a Cylinder primitive. | |
CreatePlanar | Overloaded. Triangulates the specified 2D region. | |
CreateSphere | Overloaded. Creates a Sphere primitive. | |
CreateSpring | Overloaded. Creates a Spring primitive. | |
CreateTorus | Overloaded. Creates a Torus primitive. | |
CutBy | Overloaded. Cuts the part of the solid on the positive side of a surface. | |
Difference | Overloaded. Boolean Difference between two solids. | |
Dispose | Overridden. | |
DrawFace | Draws the face. | |
Dump | Overridden. | |
EstimateBoundingBox | Overridden. | |
ExtrudeAdd | Overloaded. Modifies current solid extruding a contour by a given amount and adding. | |
ExtrudeRemove | Overloaded. Modifies current solid extruding a contour by a given amount and removing. | |
FindClosestTriangle | Overloaded. Returns a list of triangles hit by the provided segment. | |
FlipNormal | ||
FromTriangles | Overloaded. Creates a solid from a list of vertices and triangles. | |
GetFaceTriangles | Gets the triangles adjacent to the given triangle. | |
GetObjectData | Overridden. | |
GetPolygonMeshes | ||
GetXElement | Overridden. | |
Intersection | Overloaded. Boolean Intersection between two solids. | |
IntersectionLoops | Computes the intersection contour between two solids. | |
IsAnyFaceSelected | Tells if there is a selected face. | |
IsPointInside | Checks if the specified point is inside the solid. | |
Regen | Overloaded. Overridden. This method is used for several purposes. For example in arcs and circles is used to generate the curve's linear approximation, in meshes to compute normals and edges and in Nurbs surfaces to generate the triangulation. | |
RemoveMaterial | Remove the material and the texture mapping. | |
RemoveTextureMapping | Remove the texture mapping. | |
ResetSelectionMode | Resets the SelectionMode to devDept.Eyeshot.selectionFilterType.Entity if there are no other selected inner elements. | |
RevolveAdd | Overloaded. Modifies current solid revolving a Region around an axis and adding. | |
RevolveRemove | Overloaded. Modifies current solid revolving a Region around an axis and removing. | |
Section | Overloaded. Computes the contours resulting from the intersection of the Solid and the given plane. | |
SplitBy | Overloaded. Splits the solid with a surface. | |
Sweep | Overloaded. Creates a Solid sweeping a contour on a rail. | |
TransformBy | Overridden. Applies transformation matrix on 3D object | |
Union | Overloaded. Union between a list of Solid entities. |