IFace.ConvertToMesh Method
Function ConvertToMesh( _
ByVal deviation As Double, _
ByVal angleInRadians As Double, _
ByVal nature As natureType, _
ByVal weld As Boolean _
) As Mesh
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Parameters
- deviation
- double
The maximum deviation, zero for current tessellation.
- angleInRadians
- double
The maximum angular deflection, ignored when zero.
- nature
- natureType
The desired Mesh nature
- weld
- bool
If true, the resulting meshes are welded (no duplicated points).
Return Value
MeshThe resulting mesh object.