ReadFileAsyncWithBlocks.RotateEverythingAroundX Method

Rotates geometry around world X axis. If the file was created in a system that orients with Y Axis Up, the models would by default be brought into Eyeshot (a Z axis up system) with a flipped coordinate system. This method is designed to fix the problem.
Public Overrides Sub RotateEverythingAroundX( _ 
Optional ByVal angleInRadians As Double = Math.PI / 2 _ 
)
This language is not supported or no code example is available.
public override void RotateEverythingAroundX( 
double angleInRadians = Math.PI / 2 
)
This language is not supported or no code example is available.

Parameters

angleInRadians
double

Rotation angle in radians

.NET Framework

Supported in: 4.8

In this article

Definition