ReadFileAsyncWithBlocks.RotateEverythingAroundX Method
Rotates geometry around world X axis. If the file was created in a system that orients with Y Axis Up, the models would by default be brought into Eyeshot (a Z axis up system) with a flipped coordinate system. This method is designed to fix the problem.
Public Overrides Sub RotateEverythingAroundX( _
Optional ByVal angleInRadians As Double = Math.PI / 2 _
)
This language is not supported or no code example is available.
public override void RotateEverythingAroundX(
double angleInRadians = Math.PI / 2
)
This language is not supported or no code example is available.
Parameters
-
angleInRadians
-
double
Rotation angle in radians
.NET Framework
Supported in: 4.8