|
Name
|
Description
|
|
AddToScene(Environment, RegenOptions)
|
Adds the entities loaded from the file to the scene.
(inherited from ReadFileAsync).
|
|
Cancelled(BackgroundWorker, DoWorkEventArgs)
|
Checks if the user has requested cancellation of the background operation.
(inherited from WorkUnit).
|
|
CloseStream()
|
Closes the stream. Must be called by all derived classes.
|
|
DoWork(BackgroundWorker, DoWorkEventArgs)
|
Does the actual work allowing progress bar update and cancellation.
|
|
Equals(Object)
|
Determines whether the specified object is equal to the current object.
(inherited from Object).
|
|
FillAllCollectionsData(Environment)
|
Automatically merges all master collections with existing ones.
(inherited from ReadFileAsync).
|
|
FillMaterials(Environment)
|
Automatically merges Material definitions with existing ones.
(inherited from ReadFileAsyncWithMaterials).
|
|
Finalize
|
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(inherited from Object).
|
|
GetHashCode
|
Serves as the default hash function.
(inherited from Object).
|
|
GetType
|
Gets the Type of the current instance.
(inherited from Object).
|
|
MemberwiseClone
|
Creates a shallow copy of the current Object.
(inherited from Object).
|
|
ResetProgressParallel(int)
|
Resets the progress bar for a parallel loop.
(inherited from WorkUnit).
|
|
RotateEverythingAroundX(double)
|
Rotates geometry around world X axis. If the file was created in a system that orients with Y Axis Up, the models would by default be brought into Eyeshot (a Z axis up system) with a flipped coordinate system. This method is designed to fix the problem.
(inherited from ReadFileAsync).
|
|
StartContinuousAnimation(string, BackgroundWorker, params string[])
|
Start the animation for the continuous progress bar.
(inherited from WorkUnit).
|
|
StopContinuousAnimation(BackgroundWorker)
|
Stop the animation for the continuous progress bar.
(inherited from WorkUnit).
|
|
ToString
|
Returns a string that represents the current object.
(inherited from Object).
|
|
UpdateProgress(double, double, string, BackgroundWorker, bool, params string[])
|
Updates the progress bar value.
(inherited from WorkUnit).
|
|
UpdateProgress(int, int, string, BackgroundWorker, bool, params string[])
|
Updates the progress bar value.
(inherited from WorkUnit).
|
|
UpdateProgressAndCheckCancelled(int, int, string, BackgroundWorker, DoWorkEventArgs, bool, params string[])
|
Updates the progress bar value and checks if the worker thread has been canceled.
(inherited from WorkUnit).
|
|
UpdateProgressAndCheckCancelledParallel(int, string, BackgroundWorker, DoWorkEventArgs, params string[])
|
Updates the progress bar value and checks if the worker thread has been canceled, for a parallel loop.
(inherited from WorkUnit).
|
|
UpdateProgressParallel(double, string, BackgroundWorker, params string[])
|
Updates the progress bar value for a parallel loop.
(inherited from WorkUnit).
|
|
UpdateProgressTo100(string, BackgroundWorker, params string[])
|
Set the progress bar to 100% and forces screen update.
(inherited from WorkUnit).
|
|
WorkCancelled(Environment)
|
Called when the work is cancelled.
(inherited from ReadFileAsync).
|
|
WorkCompleted(Environment)
|
Called when the work has completed. In the case you are modeling something, the environment parameter allows you to easily add the model to the entities collection.
(inherited from WorkUnit).
|
|
WorkFailed(Environment)
|
Called when the work has failed.
(inherited from WorkUnit).
|