BallPivoting Class

Surface reconstruction based on the Ball-Pivoting method. Designed to work on 100k triangles at time.
Public Class BallPivoting 
Inherits WorkUnit
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public class BallPivoting : WorkUnit
This language is not supported or no code example is available.
Name Description
Public constructor BallPivoting(FastPointCloud) Fast point cloud constructor with ball radius autoguessing.
Public constructor BallPivoting(FastPointCloud, double) Fast point cloud and ball radius constructor.
Public constructor BallPivoting(FastPointCloud, double[]) Fast point cloud and ball radius array constructor.
Public constructor BallPivoting(PointCloud) Point cloud constructor with ball radius autoguessing.
Public constructor BallPivoting(PointCloud, double) Point cloud and ball radius constructor.
Public constructor BallPivoting(PointCloud, double[]) Point cloud constructor and ball radius array constructor.
Public constructor BallPivoting(float[], byte[]) Point array and color array constructor with ball radius autoguessing.
Public constructor BallPivoting(float[], byte[], double) Point array, color array and ball radius constructor.
Public constructor BallPivoting(float[], byte[], double[]) Point array, color array and ball radius array constructor.
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Name Description
Public property ExecutionTime Gets the (last) work execution time in milliseconds. (inherited from WorkUnit).
Public property Log Gets the log.
Public property MinAngle Gets or sets the minimum angle (in radians) between two triangles.
Public property OutputType Gets or sets the triangulation output type.
Public property Result Property that returns the mesh resulting from the triangulation.
Public property Status Gets the WorkUnit status. (inherited from WorkUnit).
Public property TriangulatingText Gets or sets the progress bar text displayed when executed asynchronously.
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Methods
 
Name Description
Internal protected (Protected Friend) method Cancelled(BackgroundWorker, DoWorkEventArgs) Checks if the user has requested cancellation of the background operation. (inherited from WorkUnit).
Internal protected (Protected Friend) method DoWork(BackgroundWorker, DoWorkEventArgs) Does the actual work allowing progress bar update and cancellation.
Public method Equals(Object) Determines whether the specified object is equal to the current object. (inherited from Object).
Protected method Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (inherited from Object).
Public method GetHashCode Serves as the default hash function. (inherited from Object).
Public method GetType Gets the Type of the current instance. (inherited from Object).
Protected method MakeMesh()
Protected method MemberwiseClone Creates a shallow copy of the current Object. (inherited from Object).
Internal protected (Protected Friend) method ResetProgressParallel(int) Resets the progress bar for a parallel loop. (inherited from WorkUnit).
Internal protected (Protected Friend) method StartContinuousAnimation(string, BackgroundWorker, params string[]) Start the animation for the continuous progress bar. (inherited from WorkUnit).
Internal protected (Protected Friend) method StopContinuousAnimation(BackgroundWorker) Stop the animation for the continuous progress bar. (inherited from WorkUnit).
Public method ToString Returns a string that represents the current object. (inherited from Object).
Internal protected (Protected Friend) method UpdateProgress(double, double, string, BackgroundWorker, bool, params string[]) Updates the progress bar value. (inherited from WorkUnit).
Internal protected (Protected Friend) method UpdateProgress(int, int, string, BackgroundWorker, bool, params string[]) Updates the progress bar value. (inherited from WorkUnit).
Internal protected (Protected Friend) method UpdateProgressAndCheckCancelled(int, int, string, BackgroundWorker, DoWorkEventArgs, bool, params string[]) Updates the progress bar value and checks if the worker thread has been canceled. (inherited from WorkUnit).
Internal protected (Protected Friend) method UpdateProgressAndCheckCancelledParallel(int, string, BackgroundWorker, DoWorkEventArgs, params string[]) Updates the progress bar value and checks if the worker thread has been canceled, for a parallel loop. (inherited from WorkUnit).
Internal protected (Protected Friend) method UpdateProgressParallel(double, string, BackgroundWorker, params string[]) Updates the progress bar value for a parallel loop. (inherited from WorkUnit).
Internal protected (Protected Friend) method UpdateProgressTo100(string, BackgroundWorker, params string[]) Set the progress bar to 100% and forces screen update. (inherited from WorkUnit).
Internal protected (Protected Friend) method WorkCancelled(Environment) Called when the work is cancelled. (inherited from WorkUnit).
Internal protected (Protected Friend) method WorkCompleted(Environment) Called when the work has completed. In the case you are modeling something, the environment parameter allows you to easily add the model to the entities collection. (inherited from WorkUnit).
Internal protected (Protected Friend) method WorkFailed(Environment) Called when the work has failed. (inherited from WorkUnit).
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Events
 
Name Description
Public event ProgressChanged Occurs when the DoWork() is called synchronously and the progress has changed. (inherited from WorkUnit).
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Fields
 
Name Description
Internal protected (Protected Friend) field log (inherited from WorkUnit).
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devDept.Eyeshot.Triangulation.BallPivoting

.NET Framework

Supported in: 4.8

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Definition