Eyeshot 11 WinForms API Reference
WinForms Assembly / devDept.Graphics Namespace / D3DTextureDepth Class / AllocateMemory Method

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    AllocateMemory Method (D3DTextureDepth)
    In This Topic
    Syntax
    'Declaration
     
    Public Overrides Sub AllocateMemory( _
       ByVal context As RenderContextBase, _
       ByVal renderTarget As Boolean, _
       ByVal width As Integer, _
       ByVal height As Integer, _
       ByVal minFilter As textureFilteringFunctionType, _
       ByVal magFilter As textureFilteringFunctionType, _
       ByVal repeatS As Boolean, _
       ByVal repeatT As Boolean, _
       ByVal pixels As IntPtr, _
       ByVal multisample As Boolean _
    ) 
    public override void AllocateMemory( 
       RenderContextBase context,
       bool renderTarget,
       int width,
       int height,
       textureFilteringFunctionType minFilter,
       textureFilteringFunctionType magFilter,
       bool repeatS,
       bool repeatT,
       IntPtr pixels,
       bool multisample
    )

    Parameters

    context
    renderTarget
    width
    height
    minFilter
    magFilter
    repeatS
    repeatT
    pixels
    multisample
    See Also