'Declaration Public Function New( _ ByVal context As RenderContextBase, _ ByVal width As UInteger, _ ByVal height As UInteger, _ ByVal depthTexture As Boolean, _ Optional ByVal minFilterFunc As textureFilteringFunctionType, _ Optional ByVal magFilterFunc As textureFilteringFunctionType _ )
public OGLTexture( RenderContextBase context, uint width, uint height, bool depthTexture, textureFilteringFunctionType minFilterFunc, textureFilteringFunctionType magFilterFunc )
Parameters
- context
- The rendering context
- width
- The texture width
- height
- The texture height
- depthTexture
- if true creates a depth texture
- minFilterFunc
- The minification filter function
- magFilterFunc
- The magnification filter function