Load(RenderContextBase,Bitmap,textureFilteringFunctionType,textureFilteringFunctionType,Boolean,Boolean,Boolean,Boolean,Boolean) Method
In This Topic
Loads a bitmap in the graphics memory.
Syntax
Parameters
- renderContext
-
- bitmap
-
- minFunc
-
- magFunc
-
- anisotropicFiltering
-
- repeatX
-
- repeatY
-
- checkPowerOfTwo
- if true, checks that the texture is power of two and resizes it if it's not.
- enlargeIfSizeNotSupported
- If true, the image is put in a bigger image (with some empty border, keeping the originla size of image)
when the image is not power of two and the hardware does not support it. Else it is resized to a smaller power of two size.
See Also