Eyeshot 11 WinForms API Reference
WinForms Assembly / devDept.Graphics Namespace / RenderContextBase Class / BeginCaptureZBufferOnce Method

In This Topic
    BeginCaptureZBufferOnce Method (RenderContextBase)
    In This Topic
    Avoids multiple reading of the whole ZBuffer texture in Direct3D when reading different pick box sizes.
    Syntax
    'Declaration
     
    Public Overridable Sub BeginCaptureZBufferOnce() 
    public virtual void BeginCaptureZBufferOnce()
    Remarks
    For internal use only.
    See Also