DrawOnTextureOrBitmap Method (RenderContextBase)
In This Topic
Draws the scene on the specified texture or bitmapData.
Syntax
'Declaration
Public MustOverride Sub DrawOnTextureOrBitmap( _
ByVal As TextureBase, _
ByVal As TextureBase, _
ByVal As BitmapData, _
ByVal As Integer, _
ByVal As Boolean, _
ByVal As Boolean, _
ByVal As Integer, _
ByVal As Integer, _
ByVal As Integer, _
ByVal As RenderContextBase.drawSceneFuncDelegate, _
ByVal As Object, _
ByVal As Boolean, _
ByVal As Integer, _
Optional ByVal As Boolean _
)
public abstract void DrawOnTextureOrBitmap(
TextureBase ,
TextureBase ,
BitmapData ,
int ,
bool ,
bool ,
int ,
int ,
int ,
RenderContextBase.drawSceneFuncDelegate ,
object ,
bool ,
int ,
bool
)
Parameters
- texture
- The texture to draw on
- depthTexture
- bitmapData
- The bitmap data. If null, the draw is done on the texture
- strideInPixels
-
- antialiasingAvailable
-
- antiAliasing
-
- antialiasingSamples
-
- tileWidth
-
- tileHeight
-
- drawSceneFunc
- The draw function delegate
- drawSceneParams
- The draw function parameters
- hdwAcceleration
-
- bpp
- Bytes per pixel
- buildMipmaps
See Also