DrawTrianglesPartial(Point3D[],Vector3D[],Single[]) Method
In This Topic
Draws triangles with one normal per vertex and 1D texture coordinates, as part of a drawing loop (no Begin-End is done).
Syntax
'Declaration
Public Overloads Overridable Sub DrawTrianglesPartial( _
ByVal () As Point3D, _
ByVal () As Vector3D, _
ByVal () As Single _
)
public virtual void DrawTrianglesPartial(
Point3D[] ,
Vector3D[] ,
float[]
)
Parameters
- vertices
-
- normals
-
- texCoords
-
See Also