DrawTrianglesPartialWithMaterialColor Method (RenderContextBase)
In This Topic
Draws triangles with one normal per vertex, as part of a drawing loop (no Begin-End is done), using the current material color.
Syntax
'Declaration
Public Overridable Sub DrawTrianglesPartialWithMaterialColor( _
ByVal () As Point3D, _
ByVal () As Vector3D, _
Optional ByVal As Boolean _
)
public virtual void DrawTrianglesPartialWithMaterialColor(
Point3D[] ,
Vector3D[] ,
bool
)
Parameters
- vertices
-
- normals
-
- addToCurrentBufferPart
- If true adds the data to the current buffer part
See Also