Eyeshot 11 WinForms API Reference
WinForms Assembly / devDept.Graphics Namespace / RenderContextBase Class / DrawTrianglesPartialWithTexture Method
The vertices array
The normals array
The texture coordinates array
If true adds the data to the current buffer part

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    DrawTrianglesPartialWithTexture Method (RenderContextBase)
    In This Topic
    Draws triangles with one normal and one texture coordinate per vertex, as part of a drawing loop (no Begin-End is done), using the current texture.
    Syntax
    'Declaration
     
    Public Overridable Sub DrawTrianglesPartialWithTexture( _
       ByVal vertices() As Point3D, _
       ByVal normals() As Vector3D, _
       ByVal texCoords() As PointF, _
       Optional ByVal addToCurrentBufferPart As Boolean _
    ) 
    public virtual void DrawTrianglesPartialWithTexture( 
       Point3D[] vertices,
       Vector3D[] normals,
       PointF[] texCoords,
       bool addToCurrentBufferPart
    )

    Parameters

    vertices
    The vertices array
    normals
    The normals array
    texCoords
    The texture coordinates array
    addToCurrentBufferPart
    If true adds the data to the current buffer part
    See Also