'Declaration Public Sub InitStandardShaders( _ ByVal shadowQWuality As realisticShadowQualityType, _ ByRef shaders As Dictionary(Of shaderType,IShaderTechnique), _ ByVal lights() As LightSettings _ )
public void InitStandardShaders( realisticShadowQualityType shadowQWuality, ref Dictionary<shaderType,IShaderTechnique> shaders, LightSettings[] lights )
Parameters
- shadowQWuality
- shaders
- lights