'Declaration Public Overloads Overridable Function SetTexture( _ ByVal texture As TextureBase, _ ByVal textureUnit As TextureBase.textureUnitType _ ) As Boolean
public virtual bool SetTexture( TextureBase texture, TextureBase.textureUnitType textureUnit )
Parameters
- texture
- The texture
- textureUnit
- The texture unit
Return Value
True if successful