Eyeshot 11 WinForms API Reference
WinForms Assembly / devDept.Eyeshot Namespace / Camera Class / ComputeOffsetOnCameraAxes Method
The vertex in camera coordinates
Angular coefficients of right and top frustum lines
Angular coefficients of left and bottom frustum lines
Minimum offset of the lines intersections on X and Y camera axes
Maximum offset of the lines intersections on X and Y camera axes

In This Topic
    ComputeOffsetOnCameraAxes Method (Camera)
    In This Topic
    Computes the intersection of the lines passing from the vertex and oriented like the frustum planes with the X and Y axes of the camera.
    Syntax
    'Declaration
     
    Public Shared Sub ComputeOffsetOnCameraAxes( _
       ByVal pt As Point3D, _
       ByVal m1 As Point2D, _
       ByVal m2 As Point2D, _
       ByVal minQ As Point2D, _
       ByVal maxQ As Point2D _
    ) 
    public static void ComputeOffsetOnCameraAxes( 
       Point3D pt,
       Point2D m1,
       Point2D m2,
       Point2D minQ,
       Point2D maxQ
    )

    Parameters

    pt
    The vertex in camera coordinates
    m1
    Angular coefficients of right and top frustum lines
    m2
    Angular coefficients of left and bottom frustum lines
    minQ
    Minimum offset of the lines intersections on X and Y camera axes
    maxQ
    Maximum offset of the lines intersections on X and Y camera axes
    Remarks
    Used internally for precise fit in perspective mode.
    See Also