'Declaration Public Property Rotation As Quaternion
public Quaternion Rotation {get; set;}
'Declaration Public Property Rotation As Quaternion
public Quaternion Rotation {get; set;}
myViewport.Camera.Rotation = (new Quaternion(Vector3D.AxisZ, 60)) * (new Quaternion(Vector3D.AxisY, 30)); myViewport.AdjustNearAndFarPlanes();
MyViewport.Camera.Rotation = (New Quaternion(Vector3D.AxisZ, 60)) * (New Quaternion(Vector3D.AxisY, 30)) MyViewport.AdjustNearAndFarPlanes()