In This Topic
Looks for the model vertex whose 2D screen projection is closer to the mouse cursor.
Overload List
Overload | Description |
FindClosestVertex(Point,Double,Point3D) |
Looks for the model vertex whose 2D screen projection is closer to the mouse cursor.
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FindClosestVertex(Point,Double,Type,Point3D) | Looks for the model vertex whose 2D screen projection is closer to the mouse cursor skipping entities different from . |
FindClosestVertex(Point,Double,Int32) |
Looks for the model vertex whose 2D screen projection is closer to the mouse cursor.
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FindClosestVertex(Entity,Point,Double) | Looks for the vertex of the specified whose 2D screen projection is closer to the mouse cursor. |
FindClosestVertex(Point,Double,HitVertex) |
Looks for the model vertex whose 2D screen projection is closer to the mouse cursor.
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FindClosestVertex(Point,Double,Type,HitVertex) | Looks for the model vertex whose 2D screen projection is closer to the mouse cursor skipping entities different from . |
FindClosestVertex(Point,Double,Type,Int32) |
Looks for the model vertex whose 2D screen projection is closer to the mouse cursor skipping entities different from entType.
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See Also