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Name
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Description
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CheckAndFixDefaultLayerName(Environment)
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Use this method to check and fix the layer name for internal Meshes when the ui element is assigned to the Viewport.
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Clone()
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Creates a new object that is a copy of the current instance.
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Dispose()
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Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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Draw(RenderParams)
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DrawForBitmap(object)
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DrawInternal(DrawSceneParams)
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DrawLabels(DrawSceneParams)
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Equals(Object)
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Determines whether the specified object is equal to the current object.
(inherited from Object).
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Finalize
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Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(inherited from Object).
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GetBounds(Viewport)
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Gets the bounds rectangle in screen coordinates.
(inherited from UserInterfaceBase).
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GetDefaultLayerName(Environment)
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Use this method to get the correct layer name for internal Meshes.
(inherited from UserInterfaceBase).
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GetHashCode
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Serves as the default hash function.
(inherited from Object).
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GetModelViewMatrix(Camera, double)
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Gets the modelview matrix to draw the user interface symbol.
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GetThumbnail(Viewport, Size, Color)
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Gets a thumbnail bitmap of the user interface element.
(inherited from UserInterfaceBase).
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GetType
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Gets the Type of the current instance.
(inherited from Object).
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MemberwiseClone
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Creates a shallow copy of the current Object.
(inherited from Object).
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ObservableCollectionPropertyChanged(object, NotifyCollectionChangedEventArgs)
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For internal use only.
(inherited from DisposableBase).
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OnMouseDown(MouseEventArgs, Viewport)
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Method called when the mouse is pressed on a UI element.
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OnMouseDown(MouseButtonEventArgs, Viewport)
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Method called when the mouse is pressed on a UI element.
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OnMouseUp(MouseEventArgs, Viewport)
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Method called when the mouse is released on a UI element.
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OnMouseUp(MouseButtonEventArgs, Viewport)
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Method called when the mouse is released on a UI element.
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PostDrawOnDepthBuffer(RenderContextBase)
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Restores previous states at the end of the draw on depth buffer.
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PreDrawOnDepthBuffer(RenderContextBase)
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Prepares to draw on the depth buffer.
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RaisePropertyChangedEvent(object, DependencyProperty)
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For internal use only.
(inherited from DisposableBase).
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ScaleForDPI()
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Scales the element for high DPI settings.
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SetupLights(Viewport, RenderContextBase, float)
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ToString
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Returns a string that represents the current object.
(inherited from Object).
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Update(IUserInterfaceElement)
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Updates the contents of the element with the data from another element.
(inherited from UserInterfaceBase).
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