UserInterfaceSymbolBase.CheckAndFixDefaultLayerName Method

Use this method to check and fix the layer name for internal Meshes when the ui element is assigned to the Viewport.
Protected Friend Sub CheckAndFixDefaultLayerName( _ 
Optional ByVal environment As Environment = null _ 
)
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internal protected void CheckAndFixDefaultLayerName( 
Environment environment = null 
)
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Parameters

environment
Environment

.NET Framework

Supported in: 4.5, 4.6, 4.7

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Definition