UserInterfaceSymbolBase.CheckAndFixDefaultLayerName Method
Use this method to check and fix the layer name for internal Meshes when the ui element is assigned to the Viewport.
Protected Friend Sub CheckAndFixDefaultLayerName( _
Optional ByVal environment As Environment = null _
)
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internal protected void CheckAndFixDefaultLayerName(
Environment environment = null
)
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Parameters
-
environment
-
Environment
.NET Framework
Supported in: 4.5, 4.6, 4.7