ICurve.RevolveAsMesh<T> (Double, Double, Vector3D, Point3D, Int32, Double, natureType) Method
Function RevolveAsMesh(Of _
T As {Mesh, New})( _
ByVal startAngle As Double, _
ByVal deltaAngle As Double, _
ByVal axis As Vector3D, _
ByVal center As Point3D, _
ByVal slices As Integer, _
ByVal tolerance As Double, _
ByVal meshNature As natureType _
) As T
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Type Parameters
- T
Parameters
- startAngle
- double
Revolution start angle in radians
- deltaAngle
- double
Revolution delta angle in radians
- axis
- Vector3D
Revolution axis
- center
- Point3D
Revolution center
- slices
- int
Number of subdivisions
- tolerance
- double
If some entities need to be regenerated, this is the regeneration tolerance (chordal error).
- meshNature
- natureType
Nature of the resulting mesh entity
Return Value
TThe mesh object.