ICurve.RevolveAsSolid (Double, Double, Vector3D, Point3D, Int32, Double) Method
Parameters
- startAngle
- double
Revolution start angle in radians
- deltaAngle
- double
Revolution delta angle in radians
- axis
- Vector3D
Revolution axis direction
- center
- Point3D
Revolution axis origin
- slices
- int
Number of slices generated. This value can be also found using Utility.NumberOfSegments
- tolerance
- double
If some entities need to be regenerated, this is the regeneration tolerance (chordal error).
Return Value
SolidThe resulting solid object.