ForceSetTransform Field

Born for SimulationStock entity drawing in a different position when the machining setup is not Plane.XY. Shadow maps drawing with shaders needs proper modelView multiplication like all other SimulationStock drawing calls.
Public ForceSetTransform As Boolean
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public bool ForceSetTransform
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Field Value

bool
Remarks
 
Affects OpenGL only.

.NET Framework

Supported in: 4.8

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Definition